Epic Age - Core Edition
Epic Age - Core Edition
The Cycle of Ages
A world shattered and sundered. A land vast and untamed. Where once did dragons and giants war, and ancient priest kings reign, we lay a scene on the steps of the gates of Ouroboros.
This is Aerd, the world of Epic Age. Caught in an endless cycle of destruction and rebirth, the continent of Ruhl is the center for the turning of this age. Six centuries ago the Highking of the Woed Empire, Ulvrick the Mad, tore open the veil of worlds with his Black Gates, unleashing demonic invasion from the Infernal Realm of Mekkon. In an age of tragedy and trial, heroes and saviors would arise.
But now new danger looms, like a gathering storm, Ruhl once again will see the world changed by the actions of the few. In this time of change, new champions must answer the call, not as martyrs to a cause, but as the exemplars of this new world, of this Epic Age.
Beyond Myths and Legends
The world of Aerd sits at a nexus of cause and consequence. In each era powerful forces have moved and sent ripples across the fabric of space and time. In the age of myths, dragons, giants, and gods once warred here for control of the Ouroboros. From the shores of Al Suhadeen, the Sagarian Priest Kings changed the heavens, and the fate of a dozen worlds through reckless magic. It was in the distant lands of Indra that the Marut discovered the path of the Vanya becoming realm walkers. And it was in Ruhl that the long-forgotten world of Aerd suddenly became the scene for the latest chapter in an endless cosmic war between the demons of Mekkon and the host of Vilon.
What dangers and discoveries await you in the Woed Marchlands of Ruhl?